Updates After Steel's playthrough
Bugs Squashed:
Case where in maps tried to produce a item that was too high, and broke the reward screen.
Fixed a bug where Eldritch Horror Music didn't play.
Normal maps now give the correct number of rewards on completion (were giving 1 too many)
Prevented pausing during menu/fighting to stop cheating cheaters from using it as time to make cheating decisions. (seriously though it just was too prone to errors, and side tracks the whole point of the pause menu).
Additions:
Added some Firework sound effects when defeating Eldritch Horror.
Added a brief Tutorial/info dump for Maps and how they work
Added some better feedback for the registration field
Added a "Unstick reward screen" button for difficult to produce and hence resolve reward errors after maps. (I'll keep working on these, but wanted to give an out for now). The button may not solve every case, but should forcibly close and reset the reward screen if it's bugged to stay present.
Up Next:
Make sure player characters hair is blue for better Ziz RP
Fix the remaining edge cases that can cause problems with cards getting stuck in map rewards.
Add a trading NPC
Capture the cards used, and version on the leaderboard
Add character classes (runs faster, but less lucky, or people move out of queue in front of you but you need to break for lunch)
Add other NPCs to interact with (mostly for easter eggs)
Files
Get CardCon
CardCon
Exilecon Similuation
Status | In development |
Author | CallMeBeachy |
Genre | Card Game |
Tags | Deck Building, Roguelike |
Comments
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Would be nice to see which weapon is one handed and which two handed. Also are there rules how many durability one loses? Sometimes every item lost 1 durability, sometimes one item lost 2 durability. Mostly one item loses 1 durability
there are rules but there intentionally obscured.
There is a symbol bottom left corner that displays one vs two handed.. but I'll try to make it more honest. Thanks for playing and thanks for the feedback!